Call of Duty: Black Ops

Overview

Call of Duty: Black Ops is a first-person shooter developed by Treyarch and published by Activision (Square Enix in Japan) for the Xbox 360, PlayStation 3, Wii, Nintendo DS (ported by n-Space) and PC on November 9, 2010. It was later released for the Mac on September 27, 2012.
The seventh official installment of the Call of Duty series (and the sequel to 2008’s Call of Duty: World at War), the game shifts from World War II to the 1960’s era of the Cold War.
In the main single-player campaign, players take the role of Alex Mason, an operative of an elite United States black operations unit (known as the Studies and Observations Group, or SOG), who must recall several events over a six-year period after hallucinating random sequences of numbers around him. As Alex figures out the events leading to his interrogation (including operations with fellow operatives Frank Woods and Joseph Bowman, while sometimes accompanied by his fellow gulag inmate, and former Red Army solider, Viktor Reznov), he uncovers a vast Soviet conspiracy (led by General Nikita Dragovich) involving a deadly nerve agent (“Nova-6”).
The multiplayer from Call of Duty: Modern Warfare 2 returns, adding a new currency system (“CODPoints”, earned through regular gameplay) that is used to purchase weapons, accessories, and customizations. In addition, the game also introduces fully-customizable emblems, custom character appearances (based on unlockable face paint and the “Perk 1” perk chosen), the “Contract” system (which allows players to earn bonus CODPoints and experience by achieving certain goals in a specific amount of time), the ability to customize game modes for lobbies (along with a File Share system similar to Halo: Reach to store those modes), automatic replay saving (which can be watched, alone or with others, in the new Theater Mode, or uploaded to Youtube), split-screen support in online multiplayer, and two new types of online playlists: Wager Matches (which allow players to gamble CODPoints in one of four special six-player free-for-all game modes) and Combat Training (which allow players to practice against AI opponents).
The popular Zombies Mode from Call of Duty: World at War also makes a return with two distinct scenarios (one of which must be unlocked by completing the game). Four scenarios were later added as DLC, while the original six maps from World at War were included as a bonus for the “Hardened” and “Prestige” editions of the game (later included in the Rezurrection DLC).
As a bonus easter egg, accessing a secret terminal from the main menu allows players to play either a special deliberately-retro twin-stick shooter known as “Dead Ops Arcade”, a parody of the ELIZA psychotherapist computer program, or Zork I: The Great Underground Empire.
Story
The plot is based during the Cold War and spans many locations and conflicts through different periods of time. You play most of the game as Alex Mason, an American black ops specialist. The majority of missions take place as memories while Mason hallucinates random sequences of numbers being all around him. As he tries to recollect his memories and understand what’s happening to him (with the assistance of the interrogators), the player goes through a variety of missions that led up to Mason’s current state.

The game starts off with Mason waking up in an interrogation room, strapped to a chair that electrocutes him. In front of him are multiple screens and a man with a deep voice asks him questions that Mason can’t seem to answer. Mason keeps seeing weird numbers and the voice wants to know what these numbers mean. After resisting, Mason decides to co-operate. The voice wishes to know where things started off, during the battle of the Bay of Pigs. This real life operation occurred in the 60s where the CIA trained Cuban insurgents to take down Castro. The scene starts with Mason in a bar with special ops Bowman and Woods. Things go bad real quick when the cops arrive and the group has to flee. Mason drives his car into a police barrage and the game suddenly flashes white and teleports the player several hours later with Mason about to attack Castro’s palace along with Cuban insurgents. After a lot of shooting, Mason assassinates Castro and his prostitute. The squad make a run for their plane but while it’s taxiing to take off, the Cubans block off the run way. Mason decides to sacrifice himself by jumping off the plane, taking control of an AA gun and blowing up the roadblock. The squad gets away but Mason is captured.
Alex wakes up face to face with Castro. What he killed was a doppelganger. There was a leak in the intel and Castro knew the Americans were coming. Castro is working with a Russian called Dragovich. Castro gives Mason to Dragovich who sends him to Vorkuta, a mining gulag in Siberia. There Alex meets Reznov who becomes his only friend. Together they plan to break out of the gulag through a 5 phase revolution. They succeed but are gassed by the Soviets. Reznov helps Mason get up and both get on motorcycles and in a call back to “The Great Escape” ride them out of the gulag. Alex manages to make it and jump on a train but Reznov is caught. Mason makes it back to the USA and meets with Secretary McNamara who leads him to the Pentagon and President Kennedy, who gives him a top secret mission to assassinate Dragovich. During this scene, numbers play in Mason’s head and he has weird hallucinations including one where he pulls a gun on the president. Despite all this, Mason makes his way to a launch site in Russia where Dragovich is said to be. There he meets Woods and together they sabotage the launch site and go after Dragovich who apparently dies in a car crash.

Several years pass and Mason begins to obsess over Dragovich, believing that he’s still alive. Mason is sent to Vietnam to locate an informant who has intel about Soviet activity in the region. There Mason reunites with Woods and Bowman and together they go on a killing spree through Vietnam and meet the informant, who’s in fact Reznov. Reznov reveals that Dragovich is in fact still alive and so is his right hand man. Dragovich is creating a super bio-weapon that goes by the name of Nova 6. Reznov also explains how he ended up in the gulag in the first place. Right after the second world war, the Soviet army was conducting operations to eradicate the last of the Nazis that were still posted in Siberia. A Nazi Scientist by the name of Steiner had decided to co-operate with the Soviets by giving them an extremely powerful Bio-weapon that would give them the upper hand on the Americans. After fighting through the last of the Nazis, Steiner brings the Soviets to a wrecked ship frozen in ice. There they find Nova 6 and Dragovich decides to test it on his own soldiers. Disgusted, Reznov rebels and is left for dead as the two evil generals escape. Reznov places charges in the boat, blowing it up and escapes.
Back in the 60s, agent Hudson is following a lead in Hong-Kong. The informant is about to reveal what the numbers are about but is killed. The informant tells Hudson and his squad about a mountain base where Steiner can be found. Steiner is not there but the numbers and the main cities where the bio-weapon will be released. Steiner tells Hudson (via intercom) that Dragovich is eliminating anyone he doesn’t need anymore. Fearing for his life, he wants Hudson and his squad come and get him at Rebirth Island.

Mason and Reznov track Steiner to Rebirth Island, where they fight their way to him. When they find him, Reznov is about to finish Steiner off when two men with Hazmat suits break in. At this point, the interrogator yells at Mason, telling him that Mason himself killed Steiner and not Reznov. The game rewinds 20 minutes and the player experiences the situation from Hudson’s point of view, who was one of the men who crashed through the window. It is revealed that Mason did in fact pull the gun on Steiner, not Reznov. It is also revealed that Reznov died in the prison break, and that every appearance he made after that mission was part of Mason’s imagination. When Mason was in Vorkuta, he was brainwashed by his captors who programmed him to kill President John F. Kennedy. However, Reznov sabotaged the operation and changed the programming so that Mason would want to kill the three men that brainwashed him, thus explaining his actions during the game.
Hudson and Weaver reveal themselves to be the interrogators. Hudson frees Mason from his shackles but Mason immediately knocks him out with a punch. Mason stumbles around the building in a trance for a bit before being stopped by Hudson. At this point, Dragovich starts the first broadcast to his sleeper agents around the United States, which Mason hears and interprets. The signal is coming from a ship called the Rusalka. Hudson, Mason, and a large contingency of soldiers attack the ship. After some intense fighting, Mason chokes Dragovich to death, and they destroy the ship.
After the game is finished, real footage of President Kennedy’s fatal ride with his motorcade plays. At the end of the presentation, the video pauses and zooms in on a crowd that Kennedy was greeting. There we see Mason, suggesting that he was involved in the assassination of the President.
Campaign Missions
- Operation 40
- Vorkuta
- U.S.D.D.
- Executive Order
- S.O.G.
- The Defector
- Numbers
- Project Nova
- Victor Charlie
- Crash Site
- WMD
- Payback
- Rebirth
- Revelations
- Redemption
Gameplay
The game offers gameplay elements that are new to Call of Duty games, such as piloting a helicopter and flying a jet. The game also offers weapons that were popular at the time and then some. The developers have explained that the soldiers that were part of Black Ops got to use prototype weapons and weapons that would appear on the battlefield years later. This is why the game lets you play with shotguns that have incendiary ammo (“Dragon’s Breath”) and crossbows with explosives tips. Like in other Call of Duty games, Black Ops relies on big set pieces, including one where your helicopter is shot down while you’re rappelling down from it.
Zombies
Black Ops has a competitive multiplayer mode, as well as a cooperative “Nazi Zombies” mode.
A fourth new scenario was introduced with the second “Escalation” Map pack, called Call Of The Dead, which is a tribute to horror movies, with an all-star cast, allowing players to take control of Danny Trejo, Sarah Michelle Gellar, Robert Englund and Michael Rooker, with legendary horror movie writer George Romero as a boss zombie.
The zombie storyline continued with the introduction of the “Annihilation” Map pack, introducing the map “Shangri-La”. it follows the Four original characters into a resort-like map, filled with multiple traps and narrow corners. this map introduces female zombies, a new Wonder Weapon called the 31-79 JGb215, monkeys that drop a power up in a roulette-like manner, and a special means of obtaining all the perks.
The final Zombie experience added was the ” Moon” map from the “Rezurrection” DLC. this map takes place on a colony on the moon, with all the characters in space suits. the level takes into account the moon’s gravity, affecting movement of both the zombies and the players, as well as featuring a new wonder weapon named the Wave/Zap Gun, which causes zombies to swell up and explode. the map also features, for the first time in the series, a survival like area of the map where there are no rounds, but infinitely spawning zombies and hellhounds.
Single Player Specific Weapons
The single player campaign contains all of the multiplayer weapons plus a few extras:
Submachine Guns
Assault Rifles
Shotguns
Sniper Rifles
Pistols
Launchers
Multiplayer Weapons
Primary – Assault Rifles
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
M16 | Damage: 7/10 Range: 8/10 Accuracy: 9/10 Mobility: 9/10 Fire Rate: 3 Round Burst | 1 | Free | ![]() |
Enfield | Damage: 5 /10 Range: 7/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: 7/10 | 6 | 2000 | ![]() |
M14 | Damage: 8 /10 Range: 8/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: Semi-automatic | 9 | 2000 | ![]() |
Famas | Damage: 5 /10 Range: 7/10 Accuracy: 8/10 Mobility: 9/10 Fire Rate: 8/10 | 14 | 2000 | ![]() |
Galil | Damage: 6 /10 Range: 8/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: 7/10 | 20 | 2000 | ![]() |
AUG | Damage: 5/10 Range: 7/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: 8/10 | 26 | 2000 | ![]() |
FN FAL | Damage: 8 /10 Range: 8/10 Accuracy: 8/10 Mobility: 9/10 Fire Rate: Semi-automatic | 32 | 2000 | ![]() |
AK47 | Damage: 7/10 Range: 8/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: 7/10 | 38 | 2000 | ![]() |
Commando | Damage: 6/10 Range: 8/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: 7/10 | 44 | 2000 | ![]() |
G11 | Damage: 7/10 Range: 7/10 Accuracy: 9/10 Mobility: 9/10 Fire Rate: 3 Round Burst | 44 (after purchasing all Assault Rifles) | 2000 | ![]() |
Primary – Submachine Guns
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
MP5K | Damage: 6/10 Range: 6/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: 5/10 | 1 | Free | ![]() |
Skorpion | Damage: 8/10 Range: 2/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 7/10 | 7 | 2000 | ![]() |
MAC11 | Damage: 6/10 Range: 6/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: 8/10 | 11 | 2000 | ![]() |
AK74u | Damage: 7/10 Range: 8/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: 6/10 | 17 | 2000 | ![]() |
Uzi | Damage: 5/10 Range: 6/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: 8/10 | 23 | 2000 | ![]() |
PM63 | Damage: 6/10 Range: 6/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 8/10 | 29 | 2000 | ![]() |
MPL | Damage: 5/10 Range: 7/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: 8/10 | 35 | 2000 | ![]() |
Spectre | Damage: 6/10 Range: 7/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: 7/10 | 41 | 2000 | ![]() |
Kiparis | Damage: 6/10 Range: 8/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: 8/10 | 41 (after purchasing all SMGs) | 2000 | ![]() |
Primary – Shotguns
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
Olympia | Damage: 8/10 Range: 4/10 Accuracy: 8/10 Mobility: 10/10 Fire Rate: Double Barrel | 1 | Free | ![]() |
Stakeout | Damage: 8/10 Range: 2/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: Pump Action | 6 | 2000 | ![]() |
SPAS-12 | Damage: 7/10 Range: 3/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Semi-automatic | 21 | 2000 | ![]() |
HS-10 | Damage: 7/10 Range: 3/10 Accuracy: 6/10 Mobility: 10/10 Fire Rate: Semi-automatic | 21 (after purchasing all Shotguns) | 2000 | ![]() |
Primary – Light Machine Guns
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
HK21 | Damage: 5/10 Range: 7/10 Accuracy: 6/10 Mobility: 8/10 Fire Rate: 7/10 | 1 | Free | ![]() |
RPK | Damage: 5/10 Range: 7/10 Accuracy: 6/10 Mobility: 7/10 Fire Rate: 7/10 | 6 | 2000 | ![]() |
M60 | Damage: 7/10 Range: 6/10 Accuracy: 5/10 Mobility: 8/10 Fire Rate: 5/10 | 21 | 2000 | ![]() |
Stoner63 | Damage: 6/10 Range: 7/10 Accuracy: 8/10 Mobility: 8/10 Fire Rate: 9/10 | 21 (after purchasing all LMGs) | 2000 | ![]() |
Primary – Sniper Rifles
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
Dragunov | Damage: 8/10 Range: 9/10 Accuracy: 5/10 Mobility: 9/10 Fire Rate: Semi-automatic | 1 | Free | ![]() |
WA2000 | Damage: 8.5/10 Range: 9/10 Accuracy: 7/10 Mobility: 9/10 Fire Rate: Semi-automatic | 10 | 2000 | ![]() |
L96A1 | Damage: 9.5/10 Range: 9/10 Accuracy: 6/10 Mobility: 9/10 Fire Rate: Bolt Action | 27 | 2000 | ![]() |
PSG1 | Damage: 9/10 Range: 9/10 Accuracy: 8/10 Mobility: 9/10 Fire Rate: Semi-automatic | 27 (after purchasing all Sniper Rifles) | 2000 | ![]() |
Secondary – Pistols
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
ASP | Damage: 3/10 Range: 5/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: Semi-automatic | 1 | Free | ![]() |
M1911 | Damage: 4/10 Range: 5/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Semi-automatic | 1 | Free | ![]() |
Makarov | Damage: 5/10 Range: 6/10 Accuracy: 7/10 Mobility: 10/10 Fire Rate: Semi-automatic | 1 | Free | ![]() |
Python | Damage: 7/10 Range: 8/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Revolver | 18 | 2000 | ![]() |
CZ75 | Damage: 5/10 Range: 5/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Semi-automatic (full auto with attachment) | 18 (after purchasing all Pistols) | 2000 | ![]() |
Secondary – Launchers
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
M72 LAW | Damage: 9/10 Range: 5/10 Accuracy: 4/10 Mobility: 8/10 Fire Rate: Free Fire or Aircraft Lock-On | 1 | Free | ![]() |
RPG-7 | Damage: 9/10 Range: 5/10 Accuracy: 4/10 Mobility: 8/10 Fire Rate: Free Fire | 12 | 2000 | ![]() |
Strela-3 | Damage: 10/10 Range: 10/10 Accuracy: 10/10 Mobility: 8/10 Fire Rate: Aircraft Lock-On | 30 | 2000 | ![]() |
China Lake | Damage: 10/10 Range: 5/10 Accuracy: 5/10 Mobility: 8/10 Fire Rate: Grenade Launcher | 48 | 2000 | ![]() |
Secondary – Specials
Name | Statistics | Unlocked at Level | Cost | Icon |
---|---|---|---|---|
Ballistic Knife | Damage: 10/10 Range: 2.5/10 Accuracy: 4/10 Mobility: 10/10 Fire Rate: Single Shot | 15 | 1500 | ![]() |
Crossbow (Explosive Tips) | Damage: 10/10 Range: 5/10 Accuracy: 5/10 Mobility: 10/10 Fire Rate: Single Shot | 33 | 2000 | ![]() |
Care Package Exclusive Weapons
Special Zombies Mode Weapons
- Ray Gun
- Monkey Bomb
- Bowie Knife – (upgraded melee weapon)
- Matryoshka Doll – (Cluster Bomb)
- Gersh Device – (Black Hole Bomb)
- Thundergun
- Wunderwaffe DG-2 (World at War maps/Call of The Dead only)
- Winter’s Howl – (Five only)
- Semtex Grenades – (Call of The Dead onwards)
- 31-79 JGb215 – (Shangri-La only)
- Spikemore – (Bamboo Claymore, Shangri-La only)
- Wave Gun – (Moon only)
- Zap Gun Dual Wield – (a variation of the Wave Gun, Moon only)
- Quantam Entanglement Device – (Bomb with random effects, Moon only)
Zombies Mode Weapons, When Upgraded by a “Pack-a-Punch” Machine
- Mustang & Sally (upgraded version of M1911)
- Mnesia (upgraded version of M14)
- Hades (upgraded version of Olympia)
- AK74fu2 (upgraded version of AK74u)
- The Afterburner (upgraded version of MP40)
- Raid (upgraded version of Stakeout)
- MPL- LF (upgraded version of MPL)
- MP115 Kollider (upgraded version of MP5K)
- Tokyo & Rose (upgraded version of PM63)
- Skullcrusher (upgraded version of M16)
- H115 Oscillator (upgraded version of HK21)
- R115 Resonator (upgraded version of RPK)
- M72 Anarchy (upgraded version of M72 LAW)
- China Beach (upgraded version of China Lake)
- Calamity (upgraded version of CZ75)
- Calamity & Jane (upgraded version of CZ75 Duel Wield)
- Cobra (upgraded version of Python)
- AUG-50M3 (upgraded version of AUG)
- EPC WN (upgraded version of FN FAL)
- G16-GL35 (upgraded version of FAMAS)
- Predator (upgraded version of Commando)
- G115 Generator (upgraded version of G11)
- Lamentation (upgraded version of Galil)
- SPAZ-24 (upgraded version of SPAS-12)
- Typhoid & Mary (upgraded version of HS-10)
- D115 Disassembler (upgraded version of Dragunov)
- L115 Isolator (upgraded version of L96A1)
- Porter’s X2 Ray Gun (upgraded version of Ray Gun)
- The Krauss Refibrillator (upgraded version of Ballistic Knife)
- Awful Lawton (upgraded version of Crossbow)
- ZeusCannon (upgraded version of Thunder Gun)
- Winter’s Fury (upgraded version of Winter’s Howl)
- Wunderwaffe DG-3 JZ (Upgraded version of WunderWaffe DG-2, World at War Maps only)
- Porter’s X2 Zap Gun (upgraded version of Dual Weild Zap Gun, Moon only)
- Max Wave Gun (Upgraded version of Wave Gun, Moon only)
Zombie Map Perks
- Quick Revive (Light Blue)- Player revives themselves when downed, it is the only perk that can be obtained without turning on the power, has only 3 uses in single player (similar to second chance)
- Jugger-nog (Red)- Increases the player’s HP from 2 hits to 5.
- Double-Tap RootBeer (Yellow-Green) – Increases rate of fire of all guns by 33% (similar to the Rapid Fire attachment)
- Speed Cola (Green)- decreases time for reload (same as Sleight of Hand perk)
- Stamin-up (Yellow) – Increases movement speed and running distance (combination of Lightweight and Marathon perks, Ascension onwards)
- PHD Flopper (Purple) – Player creates a mini-nuke when diving from a height that normally causes damage, and is immune to splash damage.(Ascension onwards)
- Dead-Shot Daiquiri (Grey)- when aiming down sight, the gun will automatically aim for the head. also, the player gains the Steady Aim perk, with a smaller reticle when hip-firing, and no sniper rifle sway when looking down sights. (Call of the Dead onwards)
- Mule Kick (Light Green) – allows the player to have a third weapon slot (this perk was initially in Moon only, but was expanded to all of the maps).
Weapon Attachments and Equipment
Unlike previous Call of Duty games, where equipment and weapon attachments in multiplayer must be unlocked either by achieving certain levels or by getting kills with another weapon attachment, all equipment and weapon attachments are available for purchase at the start. All Launchers and Specials do not have any weapon attachments.
Weapon Attachments
- ACOG Sight (replaces iron sights with enhanced zoom ACOG scope, increases “range” stat by 1 bar)
- Dual Mag (taped magazines for a quicker first and alternating reload)
- Dual Wield (akimbo weapons with hip fire only, reduces “accuracy” stat by 2 bars)
- Extended Mag (larger magazines)
- Flamethrower (under-barrel flamethrower)
- Full Auto Upgrade (upgrades from semi-automatic to fully-automatic) (only available on the CZ75 machine pistol)
- Grenade Launcher (under-barrel grenade launcher)
- Grip (stabilizes weapon, reduces kickback, increases “accuracy” stat by 1 bar)
- Infrared Scope (replaces iron sights with enhanced zoom Infrared scope, increases “range” stat by 2 bars)
- Low Power Scope (replaces iron sights with enhanced zoom low power scope, increases “range” stat by 1 bar) (only available on the G11 assault rifle)
- Masterkey (under-barrel shotgun)
- Rapid Fire (increased rate of fire, increases “fire rate” stat by 2 bars)
- Red Dot Sight (replaces iron sights with precise Red Dot sight)
- Reflex Sight (replaces iron sights with precise Reflex sight)
- Snub Nose (shorter barrel, increases “accuracy” stat by 1 bar and decreases “damage” stat by 1 bar) (only available on the Python revolver)
- Speed Reloader (faster reloading) (only available on the Python revolver)
- Suppressor (silencer that reduces muzzle flash and does not make you visible from radar when firing, decreases “range” stat by 1 bar, range decrease excluded for SPAS-12)
- Upgraded Iron Sights (more defined iron sights) (only available on certain handguns)
- Variable Zoom (replaces iron sights with adjustable zoom sniper scope, increases “range” stat by 2 bars)
Lethal Throwables
- Frag (standard fragmentation grenade that can be “cooked”)
- Semtex (plastic explosive grenade that sticks before detonating)
- Tomahawk (retrievable throwing axe that is instant death on impact)
Tactical Throwables
- Willy Pete (smoke screen grenade that causes a small amount of damage on detonation)
- Nova Gas (tear gas grenade that damages over time while impairing vision and movement)
- Flashbang (flash grenade that impairs vision and hearing while also temporarily disabling enemy equipment and turrets)
- Concussion (stun grenade that impairs movement and orientation while also temporarily disabling enemy equipment and turrets)
- Decoy (distraction grenade that simulates enemy gunfire while being displayed on enemy radar)
Special Equipment
- Camera Spike (remote camera placement that displays it’s contents on your mini-map)
- C4 (plastic explosives that can be remotely detonated)
- Tactical Insertion (drop zone beacon that allows you to place your next spawn point)
- Jammer (electronic jamming device that disables enemy radar and equipment)
- Motion Sensor (sensor that detects enemy movement within its radius)
- Claymore (directional proximity mine. can be picked up and repositioned)
Multiplayer Perks
The multiplayer three-perk system from Modern Warfare 2 make a return in Call of Duty: Black Ops. Unlike previous Call of Duty games, where standard perks can only be unlocked by reaching certain levels, all standard perks are available from the start. However, these perks must be bought using the in-game currency. Unlike Modern Warfare 2, where Pro perks can only be unlocked by completing the same challenge multiple times, Call of Duty: Black Ops requires players to complete three unique challenges in order to be able to buy Pro perks (sometimes requiring the player to play multiple game modes). Each player character’s attire is now determined by which “Perk 1” perk they choose, rather than their chosen primary weapon. Like Modern Warfare 2, Pro perks add their bonuses to the standard perks. Pro versions, once unlocked, cost 3000 COD points to convert the perk into the Pro version.
Perk 1 (Blue Perks)
Perk 2 (Yellow Perks)
Perk 3 (Green Perks)
Multiplayer Killstreak Rewards
Customizable killstreak rewards return from Modern Warfare 2, which can be customized once the player reaches level 10. Unlike Modern Warfare 2, players have access to all the killstreak rewards from the start, though each reward must be purchased using the in-game currency. Players can use rewards once they reach a specific number of kills in one life. Kills from killstreak rewards do not add to the killstreak count. Most aerial killstreak rewards can be shot down by gunfire or missiles.
Kills Required | Name | Description | Cost |
---|---|---|---|
3 Kills | Spy Plane | Aerial plane that shows enemy positions on allied mini-maps. | Free |
3 Kills | RC-XD | Remote controlled car strapped with explosives. | 1200 |
4 Kills | Counter Spy Plane | Aerial plane that disables enemy mini-maps. | 1600 |
4 Kills | SAM Turret | Placeable anti-air turret that automatically targets aerial killstreak rewards. Must be airdropped. | 1600 |
5 Kills | Care Package | Package containing a random killstreak or ammo. Must be airdropped. | Free |
5 Kills | Napalm Strike | Airstrike that covers an area in burning napalm. Can not be shot down. Can be aimed. | 2400 |
6 Kills | Sentry Gun | Placeable anti-infantry turret that automatically fires at enemy players. Must be airdropped. | 3200 |
6 Kills | Mortar Team | Mortar strike placeable in three different locations. | 3200 |
7 Kills | Attack Helicopter | Automated Cobra helicopter targeted at a specific area where it will hover and fire at enemy players. | Free |
7 Kills | Valkyrie Rockets | Rocket launcher with two remote controlled rockets. Must be airdropped | 4000 |
8 Kills | Blackbird | Aerial SR-71 plane that shows both enemy position and direction on allied mini-maps. Can not be shot down. | 4500 |
8 Kills | Rolling Thunder | Carpet-bombing airstrike that completely covers the map in straight line. Can be aimed. Can not be shot down. | 4500 |
9 Kills | Chopper Gunner | Automated helicopter in which the player controls the side mounted machine gun. | 5000 |
11 Kills | Attack Dogs | Group of attack dogs that will attack and kill enemy players. | 6000 |
11 Kills | Gunship | Hind helicopter in which the player pilots and controls the guns. | 6000 |
Multiplayer Maps
Call of Duty: Black Ops includes 14 multiplayer arenas, split up into three different faction wars: the CIA Black Ops vs. the Soviet Armed Forces, the Studies and Observations Group vs. the North Vietnamese Army, and Operation 40 vs. the Tropas. These maps vary in size and geography (from the urban Cracked to the arctic Summit). The game is the first in the Call of Duty series to include both maps with interactive objects (switches in Radiation that controls the center doors) and maps with an actively changing environment (the rocket launching in Launch).
First Strike Map Pack
Escalation Map Pack
Annihilation Map Pack
Matchmaking Playlists
The main multiplayer component of Call of Duty: Black Ops is the Player Match mode, in which players square off (via matchmaking) in playlists containing Team Deathmatch, FFA Deathmatch, Capture the Flag, Headquarters, Domination, Demolition, Sabotage, or Search & Destroy game modes.
Core
The main playlist category that is unlocked by default. Contains basic game modes and maps.
Name | Description | Player Count | Unlocked at Level |
---|---|---|---|
Team Deathmatch | Two teams pitted against each other. The first team to reach 7500 points, wins. | 6-12 | 1 |
Mercenary | Team Deathmatch with random players, no parties allowed | 6-12 | 1 |
Free For All | Deathmatch, everybody for themselves. The first person to reach 30 kills, wins. | 4-8 | 1 |
Domination | Two teams fight for control over 3 points. Each team gets 1 point per flag every 5 seconds. First team to reach 200 points, wins. | 6-12 | 4 |
Ground War | Larger player counts for Team Deathmatch and Domination. Team Deathmatch win limit increased to 1000 points. | 12-18 | 4 |
Demolition | The attacking team must destroy two bomb sites while the defending team tries to stop them. At the end of one round the two teams switch places for another round. | 6-12 | 7 |
Sabotage | Two teams fight for control of a bomb. The team with possession of a bomb must destroy the other team’s objective. | 6-12 | 10 |
Headquarters | Two fights fight for control of a position. The team currently in possession of the position gains 50 points every 5 seconds and can not respawn once they are killed, until the location expires. | 6-12 | 10 |
Capture the Flag | Each team must capture the enemies flag while guarding their own flag. A team must have their flag at their base to capture the enemies flag. The first team to 3 flag captures wins that round and then the teams switch sides for one more round. In the event of a tie, the first team to make one capture wins. | 6-12 | 13 |
Search & Destroy | A bomb and defuse objective mode where the attacking must destroy one out of two bomb sites and the defending team must stop them. Players are not allowed to respawn until the next round. Three rounds are played and the teams switch sides. The first team to win four rounds, wins. | 6-12 | 13 |
Team Tactical | Smaller player counts for Team Deathmatch, Domination, Capture the Flag, Demolition, and Search & Destroy. The smaller player count restricts the playlist to smaller maps. | 4-8 | 19 |
Express | Round cooldown of 30 seconds, no Ghost or Second Chance perks allowed. |
Barebones
Playlists that are stripped down of certain gameplay mechanics.
Name | Description | Player Count | Unlocked at Level |
---|---|---|---|
Pure | Team Deathmatch with no Perks, Killstreak Rewards, Weapon Attachments, Equipment, or Contracts. | 6-12 | 16 |
Classic | Team Deathmatch emulating Call of Duty 4: Modern Warfare & Call of Duty: World at War. Perks, some Weapon Attachments, Equipment, and Contracts are allowed. However, killstreaks are limited to Spy Plane (3 kills), Napalm Strike (5 kills), and Attack Helicopter (7 kills). | 6-12 | 16 |
Team Tactical | Pure mode in Team Deatchmatch, Domination, Capture the Flag, Demolition, and Search & Destroy with a smaller player count. | 6-8 | 16 |
Hardcore
Hardcore game modes make a return in its own category. Limited HUD, 30% health, and friendly fire.
Name | Description | Player Count | Unlocked at Level |
---|---|---|---|
Team Deathmatch | Team Deathmatch with a limited HUD, lower health, and friendly fire enabled. | 6-12 | 19 |
Headquarters | Headquarters with a limited HUD, lower health, and friendly fire enabled. | 6-12 | 19 |
Capture the Flag | Capture the Flag with a limited HUD, lower health, and friendly fire enabled. | 6-12 | 19 |
Search & Destroy | Search & Destroy with a limited HUD, lower health, and friendly fire enabled. | 6-12 | 19 |
Free for All | Free for All with a limited HUD, lower health, and friendly fire enabled. | 4-8 | 19 |
Prestige
New to Call of Duty: Black Ops are special Prestige playlists, which are only unlocked and playable when reaching specific Prestige levels. They’re identical to the Core Team Deathmatch, Hardcore Team Deathmatch, and Pure Team Deathmatch playlists.
Name | Description | Player Count | Unlocked at Level |
---|---|---|---|
Prestige TDM | Team Deathmatch with players that have hit prestige. | 6-12 | Prestige 1 |
Prestige Hardcore | Hardcore Team Deathmatch with players that have hit prestige. | 6-12 | Prestige 10 |
Prestige Pure | Team Deathmatch with no Perks, Killstreak Rewards, Weapon Attachments, Equipment, or contracts with players that have hit prestige. | 6-12 | Prestige 15 |
Wager Matches
New to Call of Duty: Black Ops are special six-player free-for-all game modes which are used in new “Wager Matches”. Players gamble their COD points earned in Player Match games in order to attempt to win more points. There are three playlists for Wager Mode:
- ANTE UP (Buy-in fee of 10 COD points, parties allowed)
- WEEKEND GAMBLER (Buy-in fee of 1000 COD points, no parties allowed)
- HIGH ROLLER (Buy-in fee of 10000 COD points, no parties allowed, random Wager Mode game modes)
During the lobby, players can choose to raise the stakes and double the buy-in fee. Rewards are split up and given to the top three players of the match. The four Wager Mode game modes have no class selection, putting each player in an equal playing field.
One in the Chamber
Players start with a pistol (with one bullet and the ability to instant kill), a knife, and three lives only. Players receive points and another bullet after each kill. Players who are not eliminated also receive points after another player is eliminated. Once a match is down to two players, both players have their Spy Planes active at all times. The match ends when one player remains. The player with the most points wins the match.
Sticks and Stones
Players start with a Crossbow (with four explosive tip arrows), two Ballistic Knives, and a Tomahawk. Players must kill each other to score points. (Though knifing people will give players 1/4 of the kill points and killing people with the tomahawk gives players 1/10 of the kill points) Killing an enemy with a Tomahawk resets that enemy’s score down to zero. Committing suicide resets the player’s score down to zero. All players have their Spy Planes active at all times. The player with the most points after five minutes wins the match.
Gun Game
Based on a popular game modification for Counter-Strike: Source, Gun Game requires players to upgrade their “Weapon Tier” by killing enemies with their current weapon (which has infinite ammo). Killing players with that weapon upgrades the killer’s Weapon Tier and replaces his weapon with the next one (unless the death occurs while the killer is dead, in which the killer’s Weapon Tier does not upgrade). Killing a player with a knife lowers their Weapon Tier. Committing suicide, however, lowers the player’s Weapon Tier, replacing his weapon with the previous one. The first player to kill with a Ballistic Knife wins the match.
- Python (with Speed Reloader)
- Makarov (with Dual Wield)
- SPAS-12
- Stakeout
- MP5K
- Skorpion (with Dual Wield)
- AK74u
- M14
- M16
- Famas
- AUG
- HK21
- M60
- L96A1
- WA2000
- RPG-7 (formerly Grim Reaper, which is still used in some versions)
- M72 LAW
- China Lake
- Crossbow (with Explosive Tip)
- Ballistic Knife
Sharpshooter
Every player carries the same weapon (with infinite ammo), which randomly cycles every 45 seconds. Players earn points by killing opponents, and earn bonuses that last the rest of their life by earning killstreaks. The player with the most points after five minutes and fifteen seconds (cycling through seven different weapons) wins the match. The final round is the Sharpshooter Round, in which everybody has a x2 Point Multiplier (which can stack with the x2 Point Multiplier bonus).
- 1 kill – Sleight of Hand Pro
- 2 kills – Lightweight Pro
- 3 kills – Steady Aim Pro
- 4 kills – x2 Point Multiplier
Dedicated Servers
For the PC version of COD: Black Ops, it has been confirmed to use a mixture of rent-able dedicated servers, and also servers powered by Treyarch. There will only be one server provider, Game Servers, who are offering ranked and unranked servers. Those who choose to rent a server will have full control over it, from admin powers such as being able to kick and ban players, to choosing which map and game modes will be played. Also to clarify, Treyarch has said that “no one will need to purchase a server to play”, meaning that those who decide to play the PC version will have plenty of free servers to play on provided by Treyarch.
SP Campaign Levels
- Operation 40
- Vorkuta
- U.S.D.D.
- Executive Order
- S.O.G.
- The Defector
- Numbers
- Project Nova
- Victor Charlie
- Crash Site
- WMD
- Payback
- Rebirth
- Revelations
- Redemption
Bugs & Glitches
The game launched with some multiplayer glitches, which prompted Treyarch to warn players against exploiting these glitches and threatening permanent bans against any cheaters.
PC and Console Glitches
Play in Third Person mode – There is a glitch, on some game settings, that if you were viewing in third person waiting to respawn (or join), and there is a host migration, you will start the match in third person. it operates in the same manner as the mode in Modern Warfare 2, but without crosshairs, or zooming in while aiming.
Zoo – Outside of Map – it is possible, through a knifing glitch, to leave the boundaries of the multiplayer map and walk around on the rest of the map.you are able to then walk through a wall onto the street next to the zoo, and the player is even able to swim in the river. however, travelling far enough will cause automatic death.
PC Version Glitches
- Suicide exploit: With the use of console commands, players can turn suicides into experience points awards (as opposed to penalties). Players can earn over 30,000 XP for every self inflicted death and create fast ranking servers as a result.
Special Editions
Exclusive to the Xbox 360 and PlayStation 3 versions of Call of Duty: Black Ops, the Hardened and Prestige editions of the game include the game along with:
Hardened Edition![]()
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Prestige Edition![]()
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Soundtrack

The original score for Call of Duty: Black Ops was composed by Sean Murray.
Track # | Song Title | Running Time |
---|---|---|
01 | Cube One | 00.58 |
02 | Eagle Claw, pt. 1 | 04.14 |
03 | Mac-V | 02.17 |
04 | Blackbird | 03.11 |
05 | Pegasus | 03.10 |
06 | Dwarka | 03.09 |
07 | Melville | 03.14 |
08 | Crash | 00.44 |
09 | Commies | 04.16 |
10 | Hard Target | 03.18 |
11 | The Wall | 03.15 |
12 | Virus | 02.29 |
13 | Invictus | 02.17 |
14 | Foe | 03.21 |
15 | Beheaded | 03.57 |
16 | Resurrection | 04.55 |
17 | Pentagon | 03.13 |
18 | Albion | 03.05 |
19 | Eagle Claw, pt. 2 | 02.16 |
20 | Panthers | 05.07 |
21 | Flaming Dart | 03.04 |
22 | Delirious | 03.38 |
23 | Drexel | 04.09 |
24 | Anvil (remix) | 02.19 |
25 | Revenge | 03.18 |
26 | Punch Through | 04.54 |
27 | Deviant | 04.45 |
28 | Bendz | 03.34 |
29 | Rooftops | 03.32 |
30 | Epilogue | 01.22 |
PC System Requirements
Minimum Requirements
- OS: Windows® Vista / XP / 7
- Processor: Intel® Core™2 Duo E6600 or AMD Phenom™ X3 8750 or better
- Memory: 2GB RAM
- Hard Drive Space: 12 GB
- Video Card: Shader 3.0 or better 256MB NVIDIA® GeForce® 8600GT / ATI Radeon® X1950Pro or better
- Sound Card: DirectX 9.0c compatible
- DirectX: DirectX 9.0c
Mac System Requirements
Minimum:
- OS:10.7.4
- Processor:Intel Core 2 Duo
- Memory:4 GB RAM
- Graphics:ATI 3870 with 512MB of VRAM
- Hard Drive:15 GB HD space
- Other Requirements:Broadband Internet connection
Additional:NOTICE: Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported. NOTICE: The following chipsets are not supported for Call of Duty Black Ops ATI Radeon HD 2000 series, HD 4670, HD6630M NVIDIA 8000 & 9000 series, GT100 series, 320M, 330M Intel Integrated GMA950, x3100, HD3000 & 4000 NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Due to performance concerns, Aspyr does not recommend purchasing or playing Call of Duty : Black Ops on any Mac that has an Nvidia Graphics Chipset. Nvidia is currently working on providing an graphics driver update that will provide official support for the latest Mac Book Pro with the Nvidia 650M Graphics Card. The following chipsets are not supported for Call of Duty Black Ops Mac: HD3000, HD4000HD4670, HD6630M, Nvidia 8000 &9000 series, GT100 series, 320M, 330M, Intel Integrated GMA950, x3100.
Recommended:
- OS:10.8
- Processor:Intel Quad Core
- Memory:4 GB RAM
- Graphics:ATI 5750 with 1GB of VRAM
- Hard Drive:15 GB HD space
- Other Requirements:Broadband Internet connection
Additional:NOTICE: Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported. NOTICE: The following chipsets are not supported for Call of Duty Black Ops ATI Radeon HD 2000 series, HD 4670, HD6630M NVIDIA 8000 & 9000 series, GT100 series, 320M, 330M Intel Integrated GMA950, x3100, HD3000 & 4000 NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
Xbox 360 Hard Drive Install
Call of Duty Black Ops can be installed to your XBOX 360 Hard Drive. The optional game installation takes up 6.9 GB of Hard Drive space.
Links
Treyarch’s website – http://www.treyarch.com/
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